Fluido: liquid metal effects inside Figma, no 3D software required
Fluido launched on Product Hunt on June 9, 2026, as a Figma plugin that applies liquid metal, chrome, and fluid shader effects to any vector shape, text, or frame on the canvas. The plugin was built by designer Ihor Boldirev, who describes it as a solution to a personal frustration: getting high-quality liquid chrome aesthetics previously required either a 3D generalist or hours of work in tools like Blender or Cinema 4D.
The plugin is free and available through the Figma community marketplace. Users adjust the effect through sliders controlling refraction, contour, softness, and distortion direction. Shapes remain fully editable after effects are applied — changing a path does not require reapplying the effect from scratch.
The practical relevance for design teams is that liquid metal aesthetics have become a consistent presence in product branding, marketing assets, and social content over the past two years. Until now, producing these at the quality expected in professional work typically meant either outsourcing to a specialist or accepting lower-fidelity versions from generative image tools that weren’t frame-accurate. Fluido puts that capability inside the tool where most interface and brand design work already happens.
For product designers working on marketing design or brand system components, the more significant shift is the workflow reduction. Eliminating the round-trip between Figma and a 3D or motion tool removes a collaboration step that often caused delays when visual direction needed iteration.