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News Figma Blog Jul 2026

Figma: Properties panel and annotations come to Figma Make

Figma updated Figma Make on July 30 with a properties panel and annotation system designed to give designers more precise, direct control over AI-generated code. The update addresses a practical friction that emerged as teams adopted Make for production work: text prompts are useful for broad generation but imprecise for targeted edits.

The properties panel adds visual editing controls familiar from Figma design — spacing, type settings, layout options — directly into the Make interface. Instead of writing a prompt like “increase the padding on the card component to 24px,” a designer can select the element and adjust it using the panel. Figma describes the approach as giving Make “a precise target, instead of the searching and guesswork a text prompt requires.”

Annotations extend this further by letting designers communicate design intent in context. Rather than explaining intent through the chat, annotations sit directly on elements within the Make canvas, visible alongside the code being generated. The practical effect is that feedback and direction are attached to the specific parts of the prototype they concern, rather than existing as separate conversational instructions the model has to map back to the right element.

The release also includes cross-device preview and an updated toolbar for quicker access to editing and annotation features. Figma notes that future support for code layers is coming, which would let teams using Make’s output bring that code back into Figma design files — a workflow not previously possible in the other direction.

For designers who have been using Make primarily for early prototyping, this update makes a case for staying in the tool longer in the production process. The gap between “AI-generated starting point” and “design-reviewed, iteration-ready output” is the one this release is trying to close.