UX Collective: The crisis of the what
Francisco Barrera Aros published this essay in UX Collective in July 2026. The title names a shift that many designers feel but haven’t fully articulated: AI has largely solved the “how” of building interfaces. The crisis now is about the “what” — deciding what to build at all.
The argument starts with a simple observation. Building is no longer the hard part. With current AI tools, a designer or developer can go from a text description to a working interface in minutes. The bottleneck has moved from execution to decision. And decisions — about what to prioritize, what to trade off, what would actually serve the person using the product — have always required judgment built from experience, context, and some intuition that doesn’t survive delegation to a model.
Barrera Aros connects this to hiring patterns. Companies are starting to list roles like AI Product Designer and AI Interaction Designer. The shift in job titles reflects a real shift in what’s valued: not the ability to produce screens, but the ability to decide what screens should do and for whom.
The essay is useful for designers early in their careers who are asking whether their skills are obsolete, and for senior practitioners trying to explain to leadership why human design judgment still matters even as AI accelerates production. The framing — what versus how — gives both groups a cleaner vocabulary for that conversation.
Where Barrera Aros is most direct is in the conclusion: the designer who survives this shift is not the one who learns more tools, but the one who carries more judgment. That’s not a comfortable message for anyone who has built their identity around tool fluency, but it’s the more honest framing of what’s at stake.